20 May2013

After developing my first theme using Shopify, I've found that it is not all it's cracked up to be. There are major flaws and missing features that limit what can be done by the web developer and designer. This was a little disappointing to me, because the Shopify e-commerce platform appeared at first glance to be a beacon of current web standards and modern development, amidst other lumbering options filled with outdated code for the front-end developer...

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18 May2013

The SVG (Scalable Vector Graphic) file-format is an XML-based vector in that can be used on the web right now. Not only are they crisp at any size they are scaled to, but they are supported by IE9+, Firefox, Chrome, and Safari. For IE8 and below, you can provide a fallback PNG. Simple icons and logos are good candidates for the format, as they are often the first noticeable elements of a design that will look blurry on a retina display...

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17 Apr2013
Responsive Shopify Theme: Troubadour Goods

Troubadour is a men's luxury leather goods company based out of London. They are dedicated to an incredible level of quality, and advocate the stories and talent of the craftsmen/women that have made their products what they are. I was tasked with creating a custom Shopify theme that is consistent with their brand and its attention to detail.

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16 Mar2013

Designing a video game is hard, and usually it takes a long time. Sometimes you need a little inspiration to help form new ideas or to motivate yourself. Maybe you're working on a game right now, and are trying to make it more ... immersive, fun, rewarding, joyful, etc. I've been searching the web to find game design talks, audio and video, that are freely available, and have found them to be pretty scattered and harder to find than I would have thought, so I decided to do a round-up to help spark the creative pathways.

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04 Sep2012

I'm working on prototyping a top-down game and wanted to start off with a bare-bones/boilerplate player controller. I found one on the forum that got me up and running quickly, but it had a little extra code and was not using Input.GetAxis or Input.GetButton. It's recommended to use these rather than Input.GetKey, because it can also apply to game controllers or other input devices. Then you can set the keys in an options screen. I'm planning on testing with an Xbox controller, so I wanted to start it off properly.

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About

  • I’m a front-end web developer/programmer, and a game developer, with an eye for design. I enjoy making clean, functional, and detail-oriented websites using the latest HTML5, CSS3, jQuery and PHP. Lately I've been working a lot with WordPress and Unity3d. I’m employed full time at a web design company and also do freelance work.

    Josh Winn
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